Touch my Katamari review
23.05.12

The endearingly bizarre Katamari series makes its debut on the Vita with Touch my Katamari, offering familiar and addictive gameplay, but a distinct lack of content.
I am not ashamed to admit that I love the Katamari series. I don’t understand it, nor do I ever really want to, but I enjoy the quirky presentation and love the simple but addicting gameplay. So of all the upcoming Vita titles, this was one that I was genuinely excited to review. I had high hopes for it.
The results were mixed. In terms of gameplay and bizarre storytelling, the game met all my demands. For those that haven’t experienced the Katamari series before, you are the Prince of the Cosmos. The King, your father, tends to walk with one foot on the insane side of the street, and his irresponsibility generally leads to the Prince needing to collect materials to create (or occasionally replace) stars. To do this, the Prince uses an object called a Katamari, which roughly translates to “giant ball that items stick to, including things like coins, pencils, and babies.” Actually it means lump, or bundle, but the idea is the same.
Source: Digitaltrends.com