Review: Uncharted: Golden Abyss
19.05.12
Isn’t without its fair share of largely unwelcome additions.
Take the numerous narrow beams which Drake must traverse to reach the next area, almost without fail these trigger a balancing act in which the player must tip the Vita in order for our hero to regain his equilibrium – a constant and unnecessary bug bear.
Then there’s the use of the touchscreen during QTE sequences whereby you usually have to draw arrows on to the screen before the guide fades away. It’s a relatively good idea but one used too frequently for it to remain a fun addition.

Touchscreen use is however nicely implemented when it comes to Drake’s monkey-like climbing skills. Once upon a climbable surface a simple trace of the finger along the nearest handholds is enough to have Drake leaping and shimmying to his destination – a clever touch which works a treat.
Shooting sections are as good as their PS3 counterparts, the smaller screen never hampering our ability to pick off henchmen, even at distance, while close-quarters fighting takes a step away from Uncharted 3′s counter-attacks, instead utilising the touchscreen for QTE input once again.
Source: Games Catalyst